For this assignment I was asked to create a 3D model of a character, I didn't complete the character model, but I do have some other 3D models I can show.
I decided to create a small house which could be used in my game as way to show off the setting of my game- a small rural american town.
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First I created a cube polygon, and then I used the scale and move tools to shape it into a cuboid. |
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Then I used the Insert Edge Loop tool to create a new edge in the centre of the cuboid. |
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I then clicked on the edge, and I used the move tool to make it into the shape of a roof. |
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I then made a duplicate |
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After positioning the two polygons in place, I scaled up the the one on the X axis. |
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I tried not to make it too long, as this house it supposed to be a very small and basic house. |
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I then used the insert edge loop tool to split off the far part of the house, from what will become the entrance area of the house. |
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I clicked on the extrude tool, and then used the scale tool, I did this because I will be extruding the rest of the highlighted face into the polygon. |
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Now the parts of the face which were not extruded into the polygon, will represent the floor and the ceiling. |
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I then Deleted the edge loop, as it's only purpose was so that I only selected part of the face. |
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It's a good idea to tidy up some of the edges. |
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I then selected the multi- cut tool. I will use this to create a garage. |
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I dragged the tool horizontally to the opposing vertex. |
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I then extruded the face and used the scale tool like I did earlier. |
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I then extruded the face inwards. |
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I then extruded the roof of both polygons, to make them hang other the edge like a real roof would; I might even add a bit of guttering here in the future. |
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Now I will create a garage door. |
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I added an edge loop to the polygon, now I can simply move a face outwards. And then I scaled down the width of the polygon. |
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I will then duplicate them and then stack them on top of each other. I then compared the size of the stacked polygons to the garage door gap I made; then I used the combine tool to make them act as one object. |
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I might make some variants of this house with no garage, because the garage does take up a lot of the space in the house. |
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I then created a cube polygon and scaled it down on the Y axis. This shape will become a window- you can make the polygon thinner than this if you want, this will make it look better; mine is quite thick because I need to show you what I am doing. |
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I extruded the face, and used the scale tool to create a window frame. |
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I then extruded again, I moved the face inwards to represent the glass pane of the window. |
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I then added two polygons to create a frame for the glass pane. I also added three polygons together to make shutters for the windows. The image shows |
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I made a door frame, with a door in it. |
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I created these parts of the door by reusing windows. |
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These doors are very basic, then probably won't be able to have any opening animations, in the future I will make a more detailed door. |
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I used a dark textured polygon to represent windows. |
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I also added some polygons are support beams for the entrance of the house. |
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So here is the near finished product- it could use to better textures, for example the roof could have some tiles, and I want the walls to look like wooden panels. I would also make the place bigger, and add a couple more features. |
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I made a bigger version because it looks more realistic, before it was too small- a one bedroom house- now it looks like it could have about 2-3 bedrooms. The setting of my game is in a small rural american, the town is quite poor and has a low population, so a dozen or more houses like this will make sense. |
Police Station
The Protagonist in my game will be a police officer, so it would be a good idea to feature a Police Station in the game, which they could use a Headquarters- this will probably be a safe haven for the player, where they can save their progress, resupply ammunition.
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Here is what I have made so far, I won't be able to show you how I made it because I haven't been taking screenshots of it- and I have worked on it on and off for about a month, just adding little features here and there. |
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Here's the police stations holding cell, the jail door is not complete as is it not animated yet. |
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Another part of the interior is the sheriffs office, this is the only other room in the police station- it's supposed to be a small police force. The room has a window and door; but I might create some furniture models in the future. |
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Evaluation- This building is okay, there is definitely room for improvement, the most obvious thing is that there are no textures- as of yet anyway. This is because I don't really understand how to import a texture and make it look realistic- I want it to look like a 3D brick texture, with a tiled roof; because this isn't the only 3D model I am working on, I haven't focused much time on attempting to import a texture from online and do it properly. I have tried to do it, but the texture was too big and it looked bad. |
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I the future I will learn to do basic tasks like completing textures before focusing on something else. |
Clown Player Model
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I tried to create a player model for my game, this is how far I got, I got stuck trying to create the head. The biggest problem with making this model, was that I didn't create it using an image plane; I made it by watching an online tutorial, In future I will find an image plane and create it myself. |
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Here is my attempt of creating a face. |
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Here is the hand I created, I made it from a cube polygon- I extruded several faces out a couple times, the image above is the smoothed out version. Below is what the player model looks like. I could have done this better, I made all the fingers with the thumb, I have seen online tutorials which say it's better to detach the thumb from polygon with fingers, and then attach them together. |
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Here are the feet I made. |
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I think the feet are okay, they don't look very realistic, but I plan to put some big clown shoes on the player model. I made the feet in a similar way to the feet- by extruding a couple polygon faces. |
Evaluation
Overall, I think the biggest thing I learn from doing these 3D models is the importance of planning ahead. I didn't really do this, instead I thought of what would be easier to create, I know it sounds lazy, but I really struggled to understand MAYA when I started, and even now I don't know a lot of things, but I have improved. I started making a lot of weapons for the game, and some of them had potential, but I got stuck and moved on to something else. In the future I will plan ahead, and also focus my energy at one task at a time.
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