1. Documentation
Game Sketch
I was given a task to make a Pacman style game called Shapeman, the game was not really supposed to have any characters with personalities- it could have just been shapes. But I thought it would be more like Pacman if I gave the shapes faces. The shapeman game was supposed to have shapes that would change into other shapes, so I had an idea that the character you play is a shape shifter, and has a sinister personality. So I thought about making a circle shape which has it's eyes covered by a comical highway robbers mask.
With the other shapes in the game I wanted to represent different emotional personalties, for example a red square with an angry face, or a star shape with cool sunglasses on; I figured this would make the game more appealing, and look more fun.
Objects
Rooms
Gameplay Video- Sorry for bad quality
Bugs and Glitches
If you have watched the video you will have seen some pretty bad glitches and bugs, one of them was when an enemy turned into the sprite used for the walls of the game. I couldn't figure out how to solve it without causing issues elsewhere so I left it in.
After watching the video myself I realised that the sprite in the middle of the screen is incorrect about which shape is coming next, I thought this function work properly when I tested it before, but by coincidence the function must have shown the correct shape, so I thought it worked. I should have paid more attention to what it was actually doing, I will try not to make this mistake in the future.
Feedback
I let my younger brother have a go on the game I made, here is some of the feedback he gave me:
Good Points
User Manual
I created a user manual for my game, my game is pretty basic so I had to add a bit of story to it. Years ago when games could not really spend much time explaining the story- due to technological restrictions- the game's user manual was all the player had to understand the story and learn the names of the characters of the game. The era of gaming I am talking about is the NES years, where games like Super Mario and the Legend of Zelda would just start as soon as you pressed a button- no back story, just go. I wanted my game to have a "Retro" vibe to it, and the way I have created the game manual supports the style of game I set out to create.
Evaluation
I will tell what I think of my own game, and I assure you I will not be bias, as I think the game is quite bad. I will also evaluate my knowledge of games design.
The biggest problem within my game is that the main objective- which is to destroy the changing shapes- does not actually work. When you change into the shape which all the enemies have became you are supposed to destroy them, but when the player collides with them nothing happens. Also when you are not the correct shape the player should be destroyed, but this does not happen. The player used to get destroyed but this would happen even when the player was the correct shape-so I made some changes- I thought it would be better to have a shape that doesn't kill you, because the player would keep dying and there would be nothing they could do about this; and I think that's quite cruel as it stresses the player out- it definitively made me stressed while testing it.
I don't think my game was all bad though, I thought the idea to give the shapes faces, was a good idea as it gave personality to the shapes, and this is good because I was told to make a PacMan variant, and giving personality to some shapes is what PacMan did years ago- PacMan was the first computer game to have a characters, for example the ghosts in PacMan has names and faces.
I think it was my lack of knowledge in coding that let me down, as I used tutorials off the internet to help, but I didn't completely understand, so when their was a problem I didn't really know how to fix it. In the future I will try and put more time into studying code- and do slightly understand the GML code used in GameMaker. I also need to put more time into testing the game, because there were some flaws in my game which could have been solved in time, but I only noticed them days before the assignment deadline; testing is very important in the gaming industry, and there are games which do not get tested enough before release, and these games are usually very bad.
The idea of the shapes having faces was quite good, but it did cause a lot of problems whilst making the game. I think I used too many shapes, four shapes would have been enough, but I wanted to make the Circle the main character, so there are 5 shapes, one being a star- which was badly drawn; I would said this made the game a little harder than it should have been, I will try not to over complicate things in the future, as I am still at a basic level of game design.
Game Sketch
I was given a task to make a Pacman style game called Shapeman, the game was not really supposed to have any characters with personalities- it could have just been shapes. But I thought it would be more like Pacman if I gave the shapes faces. The shapeman game was supposed to have shapes that would change into other shapes, so I had an idea that the character you play is a shape shifter, and has a sinister personality. So I thought about making a circle shape which has it's eyes covered by a comical highway robbers mask.
With the other shapes in the game I wanted to represent different emotional personalties, for example a red square with an angry face, or a star shape with cool sunglasses on; I figured this would make the game more appealing, and look more fun.
Objects
Gameplay Video- Sorry for bad quality
Bugs and Glitches
If you have watched the video you will have seen some pretty bad glitches and bugs, one of them was when an enemy turned into the sprite used for the walls of the game. I couldn't figure out how to solve it without causing issues elsewhere so I left it in.
After watching the video myself I realised that the sprite in the middle of the screen is incorrect about which shape is coming next, I thought this function work properly when I tested it before, but by coincidence the function must have shown the correct shape, so I thought it worked. I should have paid more attention to what it was actually doing, I will try not to make this mistake in the future.
Feedback
I let my younger brother have a go on the game I made, here is some of the feedback he gave me:
Good Points
- Good Music and Sound Effects
- Nice Colours
- Good characters- more than just a shape
- A good idea
Bad Points
- Objective of the game is not clear
- Hard to distinguish player from other characters
- Game cannot be completed- as it does not work properly
- Barely any difference between sprite changing shapes and enemy shapes
I will tell what I think of my own game, and I assure you I will not be bias, as I think the game is quite bad. I will also evaluate my knowledge of games design.
The biggest problem within my game is that the main objective- which is to destroy the changing shapes- does not actually work. When you change into the shape which all the enemies have became you are supposed to destroy them, but when the player collides with them nothing happens. Also when you are not the correct shape the player should be destroyed, but this does not happen. The player used to get destroyed but this would happen even when the player was the correct shape-so I made some changes- I thought it would be better to have a shape that doesn't kill you, because the player would keep dying and there would be nothing they could do about this; and I think that's quite cruel as it stresses the player out- it definitively made me stressed while testing it.
I don't think my game was all bad though, I thought the idea to give the shapes faces, was a good idea as it gave personality to the shapes, and this is good because I was told to make a PacMan variant, and giving personality to some shapes is what PacMan did years ago- PacMan was the first computer game to have a characters, for example the ghosts in PacMan has names and faces.
I think it was my lack of knowledge in coding that let me down, as I used tutorials off the internet to help, but I didn't completely understand, so when their was a problem I didn't really know how to fix it. In the future I will try and put more time into studying code- and do slightly understand the GML code used in GameMaker. I also need to put more time into testing the game, because there were some flaws in my game which could have been solved in time, but I only noticed them days before the assignment deadline; testing is very important in the gaming industry, and there are games which do not get tested enough before release, and these games are usually very bad.
The idea of the shapes having faces was quite good, but it did cause a lot of problems whilst making the game. I think I used too many shapes, four shapes would have been enough, but I wanted to make the Circle the main character, so there are 5 shapes, one being a star- which was badly drawn; I would said this made the game a little harder than it should have been, I will try not to over complicate things in the future, as I am still at a basic level of game design.
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